The Ballet Twins hotel stood frozen in time, a derelict tomb swallowed by the Hollow's embrace. Here, amid crumbling chandeliers and moth-eaten velvet curtains, the Twin Marionettes awaited—ethereal dancers whose elegant pirouettes masked a murderous intent. Their bladed tutus whispered promises of an early grave, turning the grand ballroom into a stage for the most perilous waltz in New Eridu. For unprepared Proxy teams, this showdown felt less like combat and more like being caught in a silver-spun meat grinder. Yet beneath their lethal grace lay a rhythm, a pattern begging to be deciphered by those daring enough to step onto their dance floor.

When Blades Waltz: The Marionettes' Deadly Repertoire

Facing two boss-level Ethereals simultaneously was like trying to juggle chainsaws—messy and borderline suicidal. Each sister moved with eerie synchronicity, their attacks unfolding like a macabre ballet. Their health bars demanded equal attention; defeating one meant the other would frantically revive her partner at 30% health, turning the fight into an endless loop unless both fell within seconds. Talk about separation anxiety!

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The twins didn't need complex phases to eviscerate agents. Their simplicity was the killer—a handful of moves executed with razor precision:

  • Triple Kick Into Dive Kick saw them teleporting point-blank, delivering rapid-fire kicks before one launched skyward like a vengeful comet. "Parrying everything? Bless your heart," veterans chuckled. Smart agents dodged the first flurry, paused a breath, then parried only the final dive kick to conserve stamina.

  • Spinning Tutu Blades transformed their skirts into buzzsaws. The tell? A delicate hand-raise that screamed "Run for the hills!" Their lack of tracking made this attack all bark and no bite—so long as you put distance between you and those silver whirlwinds.

  • Deadly Dance, their showstopper, painted the arena with crossing energy beams. Watching for ground markers became a morbid game of hopscotch—dodge half a second after lines appeared or become confetti.

Their attacks left generous recovery periods, often ending in theatrical bows. "They’ve got flair, I’ll give ’em that," remarked one scarred Proxy, recalling how the twins’ five-second pauses after Twirl and Toss felt like a taunt—an open invitation to unleash hell.

Strategy in the Spotlight: Surviving the Performance

Beating the Marionettes demanded more than reflexes—it required chessmaster foresight. Locking onto either sister was a rookie mistake; the camera would inevitably spaz out when they met center-stage, leaving you blind to the other’s blade sailing toward your neck. Spamming dodges? A surefire way to exhaust stamina just when that unblockable purple flash signaled their synchronized dive kick.

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Their weakness to Ice and Ether became the golden ticket, turning the ballroom into an elemental playground. Teams learned to exploit their recovery windows—those brief, arrogant bows—to unload combos. But the real secret sauce? Patience. Waiting that extra heartbeat before dodging made the difference between a flawless victory and a respawn screen.

Casting Call: Teams for the Grand Finale

💎 Premium Powerhouses

When money’s no object, the Marionettes became chew toys for the S-Rank dream team:

Character Rank Type Role
Miyabi S-Rank Anomaly Ice Queen DPS
Yanagi S-Rank Anomaly Disorder Enabler
Astra Yao S-Rank Anomaly Buffs & Healing
Agent Gulliver S-Rank Damage Bangboo Backup

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Miyabi didn’t just dominate—she rewrote the fight’s rules. Her blade storms swallowed both twins whole, laughing at their health bars. Yanagi fed her Disorders like a sous-chef prepping a Michelin-star meal, while Astra Yao’s attack buffs transformed Miyabi into a glacial hurricane. Together, they turned the duel into a speedrun. "Overkill? Nah," smirked one user. "It’s like bringing a flamethrower to a snowball fight."

⚡ Budget-Friendly Brigade

No S-Ranks? No sweat. This squad punched above its weight:

Character Rank Type Role
Harumasa S-Rank Attack Mobile Marksman
Anby A-Rank Stun Shock & Awe
Soukaku A-Rank Support Ice Buff Specialist
Electroboo A-Rank Damage Zappy Companion

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Harumasa’s mobility let him kite the twins like a matador, peppering them with electric rounds while Soukaku’s 1,000-attack buff turned his shots into railgun blasts. Anby, the A-Rank MVP, layered stuns like a pastry chef—each shock application buying precious seconds. The Section Six faction bonus? Icing on the cake.

🛠️ Free-to-Play Underdogs

For zero-dollar warriors, this team was the people’s champion:

Character Rank Type Role
Piper A-Rank Anomaly Spin-to-Win Maestro
Anby A-Rank Stun Combo Catalyst
Seth A-Rank Defense Shield & Debuff
Luckyboo A-Rank Damage Clutch Backup

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Piper’s whirling dervish routine shredded anomalies while Seth’s shields absorbed mistakes like a shame sponge. Anby’s stuns created openings, and their shared attribute bonus stacked modest buffs that added up. "Piper’s basically a budget blender set to ‘puree’," laughed an F2P veteran. Seth’s resistance debuffs ensured every spin cut deeper, turning the twins into coleslaw.

As the final twin dissolved into ether, the ballroom’s decay seemed almost beautiful—a monument to dances both ended and survived. The Marionettes’ bladed elegance, once terrifying, now felt like a bittersweet sonata echoing through the Hollow. Victory wasn’t just about stats; it was about learning their rhythm, hearing the pause between their steps, and realizing—too late for some—that the real dance began long before you entered the ballroom.